The units of Ikariam are very rudimentary. There is no system of counters in place, and therefor there are no specialized
units that are good for taking out certain types of enemies. Rather, there are units good at defense, those good at attack,
and those who aren't proficient at anything in particular. Further, there are seige units, possibly the closest to a counter
system, designed to breach walls to obtain battle bonuses.
Another problem presented in the Ikariam battle system is that the developers havn't worked out all the bugs, and
battle bonuses from armor upgrades, weapon upgrades, and breached walls don't always work. These issues present a problem
in choosing the best unit for the job. Since there is no counter system, like (swordsmen>pikemen>cavalry>archers>swordsmen),
it the best information generals have to go by is the attack and defense values. Quite typically, as you progress in your
research level, you gain units capable of dishing out as well as taking in more damage. However, this doesn't mean these new
units are the best for the job.
For this reason, I made a table of all the units and their values. I then divided their values - most importantly
attack and defense points - by the upkeep. This gives you a number that tells you how many attack or defense points you get
for every piece of gold you spend on upkeep. Using this information, generals can develop armies that would seem ridiculous
and unbalanced, but are actually maximized in value per gold, as there is no balance in the game (that is, a unit that is
more effective against another unit).

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